Concrete/metal → Industrial sounds
Wood/stone → Organic textures
Glass/light → Airy pads, spatial FX
Sharp/Hi-tech shapes → Fast tempo (140–160 BPM)
Balanced/classical forms → Medium tempo (90–110 BPM)
Heavy/brutalist structure → Slow tempo (60–80 BPM)
Monochrome building → Minor key
Colorful facade → Major key
Neutral tones (white/grey) → Lydian/Locrian
One dominant color → No modulations
Repetitive modules → Steady groove
Chaotic geometry → Irregular rhythm
Circular shapes → Loop-based rhythm
Rectangular forms → Standard 4/4
Bright/open space → Major, reverb-heavy
Dark/enclosed → Minor, delay FX
Warm/cold tones → Timbre choice
Symmetrical → Sounds equally distributed in stereo field (left-right balance)
Asymmetrical → Off-center placement, spatial imbalance, movement between sides
Verticality (tall) → Gradual build-up
Horizontal spread → Layered progress
Detailed facade → Rich layers
Flat facade → Minimalist arrangement
Multilevel facade → Multi-depth mix
Decorative elements → Ornamentation in melody
Plain → Straight melodic line
Grand entrance → Dramatic intro
Narrow/hidden entry → Subtle, slow intro
Visible frame, logical levels → Traditional structure
Fragmented/deconstructivism → Irregular structure
Hight→ in high buildings sound range is wider, melodic lines tend to rise, more high notes, lower buildings - lower notes, smaller range